LAB 05

RESEARCHGAMES2026.08

GAME
EXPERIMENT

What happens when a game
remembers your choices?

Research into how choice, memory, contradiction, and consequence reshape player experience.

THE QUESTION

What form should Newon's next
short-session web game take?

STATUS
RESEARCH
STAGE
RESEARCH
CATEGORY
GAMES
ENTER EXPERIMENT

THE EXPERIMENT

SYSTEM

WHAT DO YOU DO?

RESEARCH SYSTEM

  1. CHOICE

    A forced decision

  2. MEMORY

    The system stores the choice

  3. CONTRADICTION

    Collision with prior choice

  4. CONSEQUENCE

    Outcome shifts

  5. REPLAY

    The urge to replay

WHAT WE ARE TESTING

  1. 01

    Do players feel their choices actually matter?

  2. 02

    Does remembering prior actions deepen immersion?

  3. 03

    Does contradiction with past choices create tension?

  4. 04

    After seeing consequences, do players want to replay?

LAB NOTE

What we found

Naming a prior choice creates tension. A 30-second prototype beats a long draft for testing.

Next to verify

Connect memory → contradiction → replay into one session.