SOLO IDEA
Hay una idea, pero no hay un comienzo claro.
El concepto existe sin funciones concretas ni pantallas.
NEWON STUDIO · DIGITAL DESIGN PRODUCT DESIGN
No trasladamos las listas de funciones directamente a las pantallas.
Empezamos desde el problema del usuario y el valor central que el producto debe ofrecer, luego diseñamos la priorización, la estructura del producto, los flujos, la interfaz y un MVP probado como una sola experiencia.
No solo producción de pantallas —
un proceso de diseño de producto que decide qué construir y cómo la gente lo usará.
OVERVIEW
El fallo más común al construir algo nuevo es incluir demasiadas funciones.
Incluso una idea fuerte se vuelve confusa sin claridad sobre qué construir primero, qué eliminar y por dónde deberían empezar los usuarios.
El diseño de producto comienza antes de la UI. Definimos el problema que resolvemos, priorizamos los casos de uso y las funciones, luego lo convertimos en pantallas y flujos.
El Diseño de Producto de Newon sigue Problema → Estructura del Producto → Flujo Central → MVP → UI → Validación.
Aclara esto antes de las pantallas.
PROBLEMS
Hay una idea, pero no hay un comienzo claro.
El concepto existe sin funciones concretas ni pantallas.
Demasiadas funciones parecen esenciales.
Todo parece importante — el alcance del MVP nunca se concreta.
El valor central no está claro.
Explicaciones largas, pero no hay una razón en una sola frase para usarlo.
La estructura de las funciones es demasiado compleja.
La navegación y los flujos se rompen a medida que las funciones se acumulan.
La construcción comenzó demasiado pronto.
La implementación comienza antes de que el problema y los flujos centrales estén claros.
Necesitas un MVP rápido.
Define el alcance mínimo que pueda demostrar el valor central antes de un producto completo.
El crecimiento superó la estructura original.
Nuevas funciones y usuarios necesitan una arquitectura de producto más clara.
Producto, diseño e ingeniería imaginan productos diferentes.
La falta de coincidencia de prioridades causa retrabajo repetido.
PRODUCT DESIGN PRINCIPLES
Problem first
Define the user problem before features.
Value
Make the strongest reason to choose the product clear.
Focus
Early products prioritize features that deliver core value.
Usability
People should understand structure and the next action.
Testability
Design for learning — not one-shot perfection.
Scalability
Structure should hold after MVP as features grow.
Feasibility
Consider build complexity and realism with design.
Business fit
Connect experience to core business goals as well as user value.
WHO IT'S FOR
Teams turning an app idea into a real product
Startup MVPs
SaaS products
AI services
New mobile apps
New web apps
Existing product redesigns
Products overloaded with features
Teams that need a smaller MVP scope
Projects that need shared product/design/dev criteria
Teams adding features into an existing product system
Startups that need a testable first product shape quickly
WHAT WE DO
Definición del problema
Aclara el problema central del usuario que el producto debe resolver.
Objetivo del producto
Define el resultado que los usuarios deben lograr.
Usuarios centrales
Quién necesita más el producto.
Casos de uso
Cuándo, por qué y en qué situaciones lo usan las personas.
Estructura de funciones
Organiza las funciones y cómo se relacionan.
Priorización
Imprescindible / deseable / más tarde.
Alcance del MVP
Definir lo que la primera versión debe incluir para entregar valor central.
Arquitectura de información
Conectar funciones y contenido en la estructura del producto.
Flujo de usuario
Diseñar acciones y pantallas para el objetivo principal.
Wireframe
Convertir funciones y jerarquía en la estructura de la pantalla.
Interfaz de producto
Diseñar la interfaz teniendo en cuenta la marca y la usabilidad.
Prototipo
Conectar flujos clave para revisar la experiencia del producto.
Entrega
Empaquetar la estructura del producto y criterios de diseño para la construcción.
PRODUCT TYPES · PATH
Types do not share one fixed price or scope — quotes follow project scale.
Redesign does not always mean rebuilding everything. By scope, we can improve specific features or core journeys.
From idea, problem, and feature structure to MVP and a usable product experience.
Review usability, feature structure, and core flows — then redesign what needs it.
iOS / Android mobile products.
Browser-based products centered on functionality.
SaaS products for recurring work and data.
Products with AI input, generation, results, and repeat loops.
Platforms connecting multiple user types and features.
Products centered on people, content, and interaction.
Services connecting buyers, sellers, and related roles.
Internal tools for teams and companies.
MVP · PRIORITY · STRUCTURE
An MVP is not a rough product — it is a focused product that can test the most important hypothesis.
Prioritization weighs user value, business goals, and build realism together.
Product structure is not a screen list — it defines how features, actions, and information connect.
Requerido para experimentar el valor central.
Mejora la experiencia temprana — no requerido para la v1.
Puede esperar hasta después de la respuesta de los usuarios reales.
IDEA → PROBLEMA CENTRAL → ALCANCE DEL MVP → CONSTRUIR → PROBAR → APRENDER → ITERAR
Prioridad — ¿valor real para los usuarios?
Prioridad — ¿necesario para la experiencia central?
Prioridad — ¿con qué frecuencia lo usarán las personas?
Prioridad — ¿cuán vinculado a los objetivos del negocio?
Prioridad — dificultad y costo de construcción?
Prioridad — ¿dependen otras funciones principales de ella?
Estructura — áreas principales y movimiento.
Estructura — información que las personas manejan y acciones principales.
Estructura — estados y cómo se comunican los resultados.
Estructura — personalización, configuraciones de cuenta y operaciones.
Early products prioritize the minimum flow that lets people experience core value — not feature count.
STATES · LOGIC · AI · BUSINESS
In Product Design we reflect key conditions and states in UX structure with build in mind — this is product-logic design, not coding delivery.
AI features can be designed as roles inside the product journey — not only a chat box.
Business-model touchpoints can be designed by scope; we do not guarantee revenue or paid conversion lifts.
Core UI components and design rules can connect by scope; a full design system may be separate.
Prototypes can review navigation, flow length, CTAs, screen links, and blockers before build. Prototype results do not guarantee business success.
No content yet.
Waiting on process or data.
Something went wrong.
Action completed.
Unavailable now.
Permission required.
Usage or plan limit.
No connection — when the project needs it.
First-time user → Onboarding
Login required → Authentication
No data → Empty + First Action
Success → Success Feedback / Error → Error + Recovery
INPUT · CONTEXT · GENERATION · RESULT · REGENERATE · EDIT · TRUST · ERROR · USAGE LIMIT
FREE→PAID · SUBSCRIPTION · PAYWALL · TRIAL · CREDIT · UPGRADE
Color · Type · Spacing · Button · Input · Nav · Card · Modal · State · Feedback
WHAT'S INCLUDED
Exact feature count, screen count, flow count, prototype scope, and deliverables vary by project.
DELIVERABLES
Actual deliverables may vary with project scope.
Definición del Producto — problema principal, valor, usuarios y objetivos.
Estructura de Funciones — funciones principales y relaciones.
Alcance del MVP — funciones principales requeridas para la primera versión.
Estructura del Producto — cómo se conectan las funciones y el contenido.
Flujos Principales del Usuario — caminos de extremo a extremo para acciones clave.
Esquemas — pantallas clave y jerarquía de información.
UI Principal del Producto — pantallas principales del producto dentro del alcance.
Estados Clave — cargando / vacío / error / éxito y estados relacionados según sea necesario.
Prototipo Básico — un prototipo básico para flujos principales.
Entrega de Diseño de Producto — estructura y criterios de diseño para desarrollo.
PROCESS
Comprender el problema
Negocio, idea, problema del usuario y objetivos del proyecto.
Definir el producto
Usuarios principales y el valor que el producto debe entregar.
Priorizar
Organizar características y definir el alcance del MVP.
Estructurar
Arquitectura de información y relaciones de características.
Flujo
Construir el recorrido completo para acciones principales.
Esquema
Convertir características e información en pantallas.
Interfaz de Producto
Diseñar la interfaz con la marca y la usabilidad.
Revisar experiencia
Conectar flujos clave y recorrer el uso.
Refinar
Usabilidad, estados, consistencia y viabilidad.
Conectar para construir
Entregar estructura del producto y criterios de diseño.
FROM PROBLEM TO PRODUCT
In Product Design, problem → value → feature → experience must be designed before screen production.
People experience a journey, not a feature list: DISCOVER → ONBOARD → ACTIVATE → USE → COMPLETE → RETURN.
The problem people face
Why the problem happens
Core value the product delivers
Features that deliver that value
How people experience the features
Screens and interaction
Check user response
Feed learning back into the product
BEFORE → AFTER
Idea without product structure
Every feature feels essential
MVP scope keeps growing
Features change during build
Flows break between screens
Product and engineering interpret differently
Clear core problem and value
Prioritized features
Focused MVP scope
Consistent product structure
Connected core user flows
A concrete, buildable product definition
SCOPE DIFFERENCE
Product Design fits idea-stage work or when prioritization and MVP must be defined first. App UI/UX fits when product structure and features are already clearer. Scopes can combine by project.
This product is design only. Development, servers, and store launch are not included — quoted separately through Newon Business MVP / BUILD when needed.
Starts with what to build — problem, goal, prioritization, MVP scope, structure, core flow, UX, UI.
Goes deeper on how to use it — IA, flow, screens, UI, interaction, state, design system.
Design problem, features, product structure, flows, and interface.
Implement so the product runs — front-end / back-end / database / API and related build.
Studio Product Design starting price is design only. Live product build continues through Newon Business MVP / BUILD with a separate quote.
TIMELINE
A basic-scope project typically runs about 1–2 weeks.
Actual timing depends on product complexity, feature count, user types, core flows, screens, prototype level, research scope, and feedback cadence.
PROJECT SCOPE
PRODUCT DESIGN
From ₩1,000,000
Shown price is a starting point for basic scope.
Final quotes shift with product complexity, feature count, user types, core flows, screens, prototype level, and research scope.
Basic scope
OPTIONAL
These items are outside the base scope. Add them only when needed.
DEVELOPMENT
Studio Product Design is design only — problem, features, structure, flows, and interface.
Live implementation can continue through Newon Business MVP / BUILD as a separate scope.
PRODUCT CONNECTION
Product Design is not a one-and-done artifact — it is the middle link that turns an idea into a launchable structure.
Strategy → Product Definition → MVP → UX → UI → Development → Launch → Learn
After launch, products can keep improving from user response and data. Newon does not guarantee launch success, PMF, or growth.
Design web experience.
02Go deeper on app UI/UX.
03Design a single conversion-focused page.
Current service — define what to build.
Extend the product story through content.
06Explore Studio services.
IMPORTANT NOTICE
Exact feature count, screen count, user flows, prototype level, research scope, deliverables, and revision rounds are confirmed before kickoff.
Product Design covers product direction and experience design. Live development, servers, APIs, databases, and store submission may be separate Development scope.
AI APIs, payments, maps, login, push notifications, and other external services can change in implementation method and cost based on technical conditions and vendor policy.
MVP, prototype, or Product Design does not guarantee user counts, revenue, investment, downloads, conversion, retention, or product-market fit.
Final App Store / Google Play approval is also not guaranteed.
FAQ
Yes. After clarifying the problem and core value, we can define features and MVP scope.
No. Early work can define product goals, feature structure, and user flows together.
Product Design starts with what to build — problem, prioritization, MVP. App UI/UX goes deeper on how people use a clearer product.
An early product scope focused on the features required to test the core hypothesis and user value.
Yes. We prioritize by user value, product goals, and build complexity, then define MVP scope.
Yes. We review feature structure and core journeys, then redesign what needs improvement.
No. Studio Product Design starting price does not include development. Implementation is quoted separately through Newon Business MVP / BUILD.
By scope, we can package key flows, screens, and basic handoff. Exact deliverable level is confirmed before contract.
User interviews, UX research, or usability testing can be added by scope.
Yes. Input, generation, results, regenerate, errors, and usage limits can be designed inside product structure.
Yes. Dashboard, subscription, roles, data management, and related structures can be designed by scope.
Screen count depends on features and flow complexity and is fixed at quoting — not unlimited.
Product Design time and Development time are separate. Full launch timing needs product and technical scope.
About 1–2 weeks for basic scope, from ₩1,000,000. Design only — product complexity can change the quote.
START A PROJECT
Definimos el problema y el valor central, organizamos características y flujos, y los convertimos en un producto digital que puedes construir y validar.