NEWON STUDIO · DIGITAL APP UI/UX

Not just screens —
flows people keep coming back to.

We design the full experience — from first launch through understanding core features, repeat use, and completing key actions.

Information architecture, user flows, screen priority, states, interaction, and a design system come together so complex features feel intuitive.

Not pretty screens alone —
designing how the product is actually used.

OVERVIEW

A strong app is not the one with the most features —
it is the one where the next action feels obvious.

Apps connect signup, explore, input, save, pay, notify, settings — many actions in one product.

A little extra friction and people miss features or drop off mid-flow.

Strong App UI/UX is less about one perfect screen and more about how flows and product structure connect.

Newon App UI/UX analyzes product goals and user behavior, then connects feature structure, screen flow, interaction, states, and a design system into a usable, scalable product experience.

We design for products used with fingers. Haptics and similar cues depend on development scope and platform.

  • Tap Area
  • Thumb Reach
  • Swipe
  • Bottom Navigation
  • Bottom Sheet
  • Modal
  • Keyboard
  • Form Input
  • Gesture
  • Pull to Refresh
  • Haptic Direction
  • Scroll
  • Sticky Action
  • Safe Area

PROBLEMS

App UI/UX helps in situations like these.

COMPLEX FLOW

Many features — hard to use.
Too many steps to reach a goal, or unclear what to do next.

HIGH DROP-OFF

People leave mid-flow.
Signup, onboarding, input, or checkout keeps losing users.

NO STRUCTURE

Features exist, but product structure does not.
Screens and features pile up until IA and navigation get messy.

INCONSISTENT UI

Design and behavior change per screen.
Buttons, inputs, cards, and modals look and act differently everywhere.

NEW PRODUCT

There is an idea — but not yet a product experience.
Concept and features are set; turning them into usable screens is hard.

REDESIGN

The existing app needs redesign.
Usability issues, weak conversion, dated UI, or growth force a structural reset.

SCALING PRODUCT

Features keep growing.
New screens break structure and design consistency.

NO DESIGN SYSTEM

Every build invents screens again.
No reusable UI rules — slow development and maintenance.

PRODUCT DESIGN PRINCIPLES

Principles behind a strong app experience.

INTUITIVE

Intuitive
People should anticipate the next action without instructions.

EFFICIENT

Efficient
Remove unnecessary steps between people and their goals.

CONSISTENT

Consistent
The same action should work the same way across the app.

ACCESSIBLE

Accessible
Readability, touch targets, contrast, and basic accessibility matter.

FEEDBACK

Feedback
Loading, success, error, and related states respond to user actions.

SCALABLE

Scalable
Structure should hold as features and screens grow.

PLATFORM-AWARE

Platform-aware
We consider iOS and Android patterns and baseline guidelines — without claiming 100% guideline compliance.

GOAL-ORIENTED

Goal-oriented
Every screen and feature should connect to core user actions and business goals.

WHO IT'S FOR

Built for products like these.

  1. 01

    New mobile apps

  2. 02

    Startup MVPs

  3. 03

    SaaS / AI services

  4. 04

    Community apps

  5. 05

    Productivity apps

  6. 06

    Commerce / booking services

  7. 07

    Existing app redesigns

  8. 08

    Products preparing to scale features

  9. 09

    Apps that need a design system

  10. 10

    iOS / Android apps

  11. 11

    Services that need simpler complex flows

WHAT WE DO

Work we run on this project.

PRODUCT UNDERSTANDING

Product understanding
Purpose, core features, users, and business goals.

FEATURE STRUCTURE

Feature structure
Prioritize features and how they relate.

INFORMATION ARCHITECTURE

Information architecture
How features and content should connect.

USER FLOW

User flow
Signup, explore, create, checkout, and other core paths.

WIREFRAME

Wireframe
Structure layout and content priority before visual UI.

UI DESIGN

UI design
Real app screens that reflect brand and product character.

INTERACTION DESIGN

Interaction design
Tap, swipe, scroll, modal, bottom sheet, transition, and related responses.

STATE DESIGN

State design
Loading, empty, error, success, disabled, and other real-product states.

PROTOTYPE

Prototype
Connect key flows so they can be walked through like use.

DESIGN SYSTEM

Basic design system
Baseline rules for color, type, buttons, inputs, cards, and related UI.

HANDOFF

Handoff
Package structure, components, and behavior criteria for implementation.

KEY FLOWS

Design the core flows first.

We select the flows each project needs. Not every item below is included in the basic scope.

ONBOARDING

Onboarding
Connect value understanding to first use.

SIGN UP / LOGIN

Sign up / login
Ask only what is needed — reduce entry friction.

HOME

Home
Prioritize what people check or act on most often.

DISCOVERY

Discovery
Help people find content, products, people, or features efficiently.

CREATION

Creation / input
Simplify writing, logging, registering, uploading step by step.

CHECKOUT

Checkout
Make price, choice, confirm, and pay clear.

RESULT

Result
Show outcomes of user actions clearly.

RETENTION

Retention
Support return use with history, alerts, saves, progress, and related cues.

Required flow scope is confirmed at quoting.

APPROACH · UI SYSTEM

New products, redesigns,
and reusable UI rules.

Full redesigns and focused flow or feature improvements are both possible by scope.

Depending on scale, you may receive a Basic UI System for core screens — not necessarily a full design system.

Early products can prioritize the minimum flow that delivers core value. Newon does not guarantee business success or product-market fit.

NEW PRODUCT

Turn ideas and feature needs into usable app structure and screens.

REDESIGN

Analyze existing problems and improve IA, flows, UI, and key states.

MVP DESIGN

PRODUCT IDEA → CORE PROBLEM → MUST-HAVE FEATURES → CORE FLOW → MVP UI → TEST → ITERATE
Prioritize the minimum flow that delivers core value.

COLOR

Color tokens
Primary / secondary / semantic / background baselines.

TYPOGRAPHY

Typography
Heading / body / label / caption structure.

BUTTON

Buttons
Primary / secondary / text / disabled priority.

INPUT

Form components
Inputs, dropdowns, checkboxes, and related fields.

COMPONENT

Reusable components
Cards, lists, modals, tabs, navigation, and related patterns.

STATE

Component states
Default / pressed / selected / disabled / error.

SPACING

Spacing & layout
Baseline spacing and placement rules across screens.

STATES · AI UX

Real products are more
than the happy path.

Strong product experience includes empty, failure, and waiting — not only the default path.

For AI features, prompt input, generating, results, regenerate, errors, limits, and trust notices can be designed as product UX — selected by real product structure, not a one-size checklist.

UX details (navigation, search, filter, form, toast, deep link, and more) are reviewed only as needed — not promised as an unlimited basic package.

DEFAULT

Default state

LOADING

Loading data

EMPTY

No content yet

ERROR

Something went wrong

SUCCESS

Action completed

DISABLED

Unavailable

OFFLINE

No network — when the project needs it

PERMISSION

Camera, notification, location, and related permission states

PROMPT INPUT

AI — make it clear what to enter.

GENERATING

AI — loading / progress while generating.

RESULT

AI — make long results readable.

REGENERATE

AI — regenerate or change conditions.

AI ERROR

AI — recover from failed responses and network errors.

LIMIT

AI — free limits, credits, or usage caps.

TRUST

AI — limits of results, references, and needed notices.

Exact state, AI UX, and detail UX scope is confirmed at quoting. This is UX condition design — not implementing application code logic. Examples: logged out → signup flow / no data → empty + first-action CTA / success → success feedback / error → error + recovery / canceling critical work → confirmation when needed.

WHAT'S INCLUDED

Included in the basic scope.

Exact screen count, flow count, state count, and deliverables depend on project scale.

  • Product / Feature Review
  • Information Architecture
  • Core User Flow
  • Key Wireframes
  • Core Screen UI Design
  • Basic Interaction Direction
  • Key Screen States
  • Basic Responsive / Device Consideration
  • Basic Prototype
  • Basic UI Component System
  • Design Handoff

DELIVERABLES

What you receive at the end.

Actual deliverables may vary with project scope.

PRODUCT STRUCTURE

Information Architecture — how features and content connect.

USER FLOWS

User Flow — paths to core goals.

WIREFRAMES

Wireframes — structure and hierarchy for key screens.

UI SCREENS

App UI Design — core screens in project scope.

SCREEN STATES

State Design — loading / empty / error / success and related states as needed.

PROTOTYPE

Prototype — a basic prototype for core flows.

UI COMPONENTS

Basic UI System — reusable components and styles.

HANDOFF

Design Handoff — baseline structure and criteria for build.

PROCESS

How the project runs.

  1. DISCOVER

    Understand the product
    Business, product, users, and core features.

  2. DEFINE

    Define features
    Must-haves and priorities.

  3. STRUCTURE

    Product structure
    Information architecture and navigation.

  4. FLOW

    User flow
    Core actions and screen movement.

  5. WIREFRAME

    Screen structure
    Content and feature priority.

  6. DESIGN

    UI design
    Screens that reflect brand and usability.

  7. PROTOTYPE

    Validate interaction
    Connect key flows and walk through use.

  8. SYSTEMIZE

    Systemize UI
    Reusable components and baseline rules.

  9. HANDOFF

    Handoff
    Package design structure and criteria for build.

CORE USER JOURNEY

People experience a journey,
not isolated screens.

We do not design screens in isolation. We design one experience from first entry through core use and return.

DISCOVER

First encounter with the app

ONBOARD

Understand the service and core value

SET UP

Sign up / basic setup

USE

Use core features

COMPLETE

Achieve the main user goal

RETURN

Form a reason to come back

BEFORE → AFTER

What changes when product experience is clarified.

BEFORE

Hard to find features
Too many steps to core tasks
Different UI per screen
Missing error / empty states
Structure breaks as features grow
Every build redesigns screens from scratch

AFTER

Clear information architecture
Short, natural core flows
Consistent UI patterns
Experience designed with key states
Scalable product structure
Reusable component system

SCOPE DIFFERENCE

Design vs development,
and Web vs App, are different scopes.

Projects may run UI/UX design only, or Design + Development together. Whether development is included is always clarified separately at quoting.

Web and App both involve UX, but environments and core action structures differ — so the approach follows the project goal.

APP UI/UX

Product structure, user flows, screens, states, and interaction.

APP DEVELOPMENT

Implement so the product runs on iOS / Android.

WEB DESIGN

Web experience centered on exploration, content, and conversion.

APP UI/UX (PRODUCT)

Product experience centered on repeat actions, feature execution, states, and interaction.

Studio App UI/UX starting price is design only. Live app implementation continues through Newon Business with a separate quote.

TIMELINE

Estimated timeline

A basic-scope project typically runs about 3–6 weeks.

Actual timing depends on screen count, feature count, flow complexity, platforms, states, prototype level, design-system scope, and feedback cadence.

PROJECT SCOPE

Starting price and basic scope

APP UI/UX

From ₩800,000

Shown price is a starting point for basic scope.

Final quotes shift with screen count, feature count, flow complexity, platforms, states, prototype level, and design-system scope.

Basic scope

  • Product Review
  • Information Architecture
  • User Flow
  • Wireframe
  • UI Design
  • State Design
  • Prototype
  • Basic UI System
  • Handoff

OPTIONAL

Available when needed — not in the basic price by default.

These items are outside the base scope. Add them only when needed.

  • Product Strategy
  • UX Research
  • User Interview
  • Competitive Review
  • Brand Strategy
  • Visual Identity
  • Logo Design
  • Advanced Prototype
  • Full Design System
  • Illustration
  • Icon System
  • Motion / Micro Interaction
  • App Icon
  • Web Design
  • Admin / Dashboard UI
  • Development
  • App Store Assets
  • Usability Testing

DEVELOPMENT

When you need app build after design

Studio App UI/UX is design only — product structure, flows, screens, states, and interaction.

iOS / Android implementation can continue through Newon Business as a separate scope.

PRODUCT CONNECTION

Connect brand
to real product experience.

We connect brand visual language to the screens and features people use every day.

Not only color and typography — navigation, flow, feedback, and state become one coherent product experience.

Strategy → Identity → Web → App → Product System → Experience

IMPORTANT NOTICE

Scope notice

Exact screen count, user flows, states, prototype level, deliverables, and revision scope are confirmed before kickoff.

App UI/UX design and app development may be separate scopes — whether development is included is clarified before contract.

External APIs, payments, maps, login, AI APIs, push notifications, and similar services need separate feasibility and cost review in development scope.

We do not guarantee App Store / Google Play approval, download counts, revenue, conversion, or retention outcomes.

Apple and Google policies and platform guidelines can change — launch-time review may still be required.

FAQ

FAQ

Yes. After clarifying the core problem and features, we can start from information architecture and user flows.

Yes. New products can move from wireframes and UI/UX into a later development phase.

Yes. We review current structure and key flows, then redesign where improvement is needed.

Screen count is set by scope and complexity and defined precisely at quoting — not unlimited.

Yes. Platform scope and platform differences are set before kickoff. We do not claim 100% guideline compliance.

Depending on scope, we can provide a prototype for core user flows.

A basic UI component system may be in scope. A full-scale design system can be a separate scope.

Design + Development is possible by project. Inclusion and technical scope are agreed separately.

When development and launch support are in scope, we can help prepare store submission. Apple or Google approval is not guaranteed.

Competitive review, interviews, and usability testing can be added by scope.

Revision rounds are set in scope and quoting before work starts.

Yes. Beyond the AI feature itself, we can design input, generating wait, results, regenerate, errors, and usage limits by scope.

About 3–6 weeks for basic scope, from ₩800,000. Screen count, complexity, and whether development is included can change the quote.

Web Design centers on exploration, content, and conversion. App UI/UX centers on repeat use, feature execution, states, and interaction.

START A PROJECT

Beyond turning features into screens —
build a product experience people want to use.

We understand core features and user behavior, then design an app experience that flows from first entry through repeat use.