NEWON STUDIO · CONTENT & CAMPAIGN VISUAL CONTENT

Ubah cerita kompleks
menjadi visual yang dapat dipahami sekilas.

Kami mengubah pesan merek, fitur produk, data, dan ide menjadi konten visual yang dapat dipahami dan diingat dengan cepat.

Dari pengenalan produk dan infografis hingga visual utama, grafik digital, mockup produk, dan aset visual kampanye — dirancang untuk tujuan dan saluran.

Bukan hanya gambar yang indah —
komunikasi visual yang memperjelas informasi dan memperkuat kesan merek.

OVERVIEW

Konten visual yang kuat dipahami sebelum lama dilihat —
dan diingat setelahnya.

Secara online, satu gambar, grafik, atau layar produk seringkali menyampaikan lebih cepat daripada penjelasan panjang.

Konten yang terlihat mencolok secara visual tidak otomatis berarti konten yang baik.

Apa yang ditampilkan pertama, apa yang ditekankan, dan apa yang dipotong harus dirancang sebagai struktur informasi.

Konten Visual Newon dimulai dari merek dan tujuan, lalu merancang Pesan → Informasi → Hierarki → Visual → Aplikasi.

Perjelas ini sebelum menggambar.

  • Tujuan Konten
  • Pesan
  • Informasi
  • Hierarki
  • Arah Visual
  • Aset
  • Adaptasi

PROBLEMS

Konten Visual membantu dalam situasi seperti ini.

TERLALU BANYAK INFORMASI

Terlalu banyak yang harus dijelaskan.
Informasi inti produk atau layanan membutuhkan bentuk yang dapat dipahami orang lebih cepat daripada teks panjang.

TIDAK ADA SISTEM VISUAL

Setiap bagian terlihat berbeda.
Intro produk, deck, sosial, dan web menggunakan desain berbeda — konsistensi merek melemah.

SULIT DIJELASKAN

Fitur sulit dijelaskan dengan kata-kata.
Fitur atau struktur yang kompleks membutuhkan gambar, diagram, atau visual langkah.

PRESENTASI PRODUK LEMAH

Produk kuat tapi presentasi lemah.
Layar dan fitur membutuhkan ekspresi yang lebih jelas dan menarik.

TIDAK ADA ASET KONTEN

Visual web atau kampanye hilang.
Struktur halaman ada, tetapi visual utama, grafik produk, atau ilustrasi masih sedikit.

DATA SULIT DIBACA

Angka dan data sulit dibaca.
Angka kompleks membutuhkan grafik, infografis, atau struktur penekanan.

MULTI-SALURAN

Pesan yang sama harus bekerja di semua saluran.
Web, sosial, presentasi, kampanye — aset visual perlu disesuaikan.

VISUAL CONTENT PRINCIPLES

Principles behind strong visual content.

CLEAR

Clear
The core message should land on first glance.

HIERARCHICAL

Hierarchical
Primary and supporting information must read as distinct visually.

BRAND-FIT

Brand-fit
Not a standalone art piece — it should work inside brand identity.

PURPOSEFUL

Purposeful
Message and purpose over decoration.

FLEXIBLE

Flexible
Expand across ratios, screens, and channels when needed.

MEMORABLE

Memorable
Leave a core image or idea after viewing.

READABLE

Readable
Text and key information must remain readable on small mobile screens.

CONSISTENT

Consistent
A series of visuals should still feel like one brand experience.

WHO IT'S FOR

Dibuat untuk proyek seperti ini.

  1. 01

    App / SaaS / AI products

  2. 02

    Startups

  3. 03

    Brands that need feature explanation

  4. 04

    Companies needing website visuals

  5. 05

    Brands needing social / campaign assets

  6. 06

    Companies that must explain complex services simply

  7. 07

    Projects that need data or process visualization

  8. 08

    Teams needing pitch / presentation visuals

  9. 09

    Products needing launch / update visuals

  10. 10

    Teams that want stronger visual consistency

  11. 11

    Brands that need reusable graphic assets

  12. 12

    Services screenshots alone cannot explain well

WHAT WE DO

Pekerjaan yang kami jalankan di proyek ini.

TUJUAN KONTEN

Tujuan konten
Informasi apa, untuk siapa, dan untuk tujuan apa.

PESAN

Pesan inti
Apa yang harus dipahami pertama di visual.

STRUKTUR INFORMASI

Struktur informasi
Prioritaskan teks, data, gambar, dan penjelasan fitur.

ARAH VISUAL

Arah visual
Tetapkan ekspresi yang sesuai dengan identitas merek dan tujuan.

SISTEM TATA LETAK

Tata letak
Rancang hirarki dan penempatan untuk membaca cepat.

PENGEMBANGAN GRAFIS

Pengembangan grafis
Buat bentuk, diagram, ikon, dan elemen grafis yang diperlukan.

VISUAL PRODUK

Visual produk
Buat aplikasi, web, atau produk digital lebih jelas secara visual.

ADAPTASI KONTEN

Adaptasi saluran
Sesuaikan satu visual di berbagai rasio atau platform bila diperlukan.

ASET AKHIR

Aset akhir
Atur konten visual final dalam cakupan proyek.

CONTENT TYPES

Different visual content types
by purpose.

Not every type is in base scope. We select the types the project needs.

KEY VISUAL

Key visual
A central image that represents product, campaign, or brand message.

PRODUCT VISUAL

Product visual
Images that show core screens and features of app or web products clearly.

INFOGRAPHIC

Infographic
Restructure complex information, process, or data so it is easier to understand.

FEATURE GRAPHIC

Feature graphic
Visually explain key product features and benefits.

DIAGRAM

Diagram
Show structure, process, architecture, and relationships at a glance.

MOCKUP

Product mockup
Present screens or products inside device or web-frame contexts.

EDITORIAL VISUAL

Editorial visual
Visualize the core message of articles, insights, and reports.

ANNOUNCEMENT

Announcement
Clear visuals for launch, update, event, and key news.

PRESENTATION VISUAL

Presentation visual
Graphics that make complex content easier in decks and pitches.

PRODUCT · INFO · DATA

Buat produk, informasi,
dan data lebih jelas.

Product visuals are not screenshots dropped into device mockups — they are designed around what people should see and which value they should understand.

We do not invent statistics when real data is missing. Data visuals use only provided facts, cite sources when needed, and avoid misleading graph scales.

Before / After does not exaggerate unproven outcomes — only clear functional or structural change.

KONTEXT

Visual produk — tunjukkan situasi di mana orang menggunakan produk.

LAYAR

Visual produk — pusatkan layar inti yang sebenarnya.

SOROT

Visual produk — tekankan fitur atau area yang penting.

PENJELASAN · HASIL

Visual produk — penjelasan singkat tentang nilai, ditambah hasil atau pengalaman yang diperoleh.

PROSES

Visualisasi informasi — proses langkah demi langkah.

PERBANDINGAN · GARIS WAKTU

Visualisasi informasi — bandingkan pendekatan atau kondisi, dan tunjukkan urutan dari waktu ke waktu.

ALIRAN · HIERARKI

Visualisasi informasi — struktur pergerakan dan hubungan informasi/fitur.

METRIK · PEMECAHAN

Visualisasi informasi — sorot angka kunci dan pecah konten kompleks menjadi bagian-bagian.

SEBELUM → SESUDAH

Gunakan perbandingan ketika perubahan adalah pokoknya. Struktur MASALAH → SOLUSI juga cocok.

NOMOR KUNCI · KONTEKST

Visual data — angka paling penting dan apa artinya.

PERBANDINGAN · TREN

Visual data — bandingkan periode atau kelompok, dan tunjukkan perubahan dari waktu ke waktu.

PEMAHAMAN

Visual data — inti pesan yang didukung oleh angka.

HIERARCHY · BRAND · CHANNEL

Design hierarchy, brand application,
and channel adaptation together.

Not all information gets the same size. Fast scanners should still understand the core from primary and secondary alone.

Visual Content is not a full brand identity rebuild. Existing identity is applied consistently; if none exists, a minimal visual direction can be defined.

Not every channel is in base scope. A reusable visual asset library can improve consistency for later content.

PRIMARY

Visual hierarchy — the single most important message.

SECONDARY · DETAIL

Visual hierarchy — supporting explanation and deeper detail.

SUPPORT · CTA

Visual hierarchy — icons, images, data that aid understanding, plus next action when needed.

BRAND APPLICATION

Color, typography, graphic language, image direction, icon style, border / shape, layout, motion direction — applied by scope.

WEBSITE

Channel — hero, feature, about, data sections, and related web content.

SOCIAL · MOBILE

Channel — keep key information intact in scroll and small-screen contexts.

PRESENTATION · CAMPAIGN

Channel — adjust information density for decks; shorten and strengthen for campaigns.

PRINT

Channel — print ratios and information structure when the project needs it.

ASSET LIBRARY

Product mockups, diagram styles, icons, shapes, backgrounds, patterns, data graphics, feature visuals, frames, templates — library form by scope.

3D, photography, video, models, stock assets, and other external production or license costs may be billed separately when needed.

WHAT'S INCLUDED

Termasuk dalam lingkup dasar.

Exact asset count, formats, sizes, illustration, motion, copywriting, and channel scope vary by project.

  • Tinjauan Tujuan Konten
  • Struktur Pesan Inti
  • Hierarki Informasi
  • Arah Visual
  • Arah Tata Letak
  • Desain aset visual dalam lingkup proyek
  • Adaptasi Saluran Dasar
  • Organisasi Aset Akhir

DELIVERABLES

Apa yang Anda terima pada akhirnya.

File formats and quantities are confirmed in quote and contract scope.

STRUKTUR KONTEN

Struktur Konten / Pesan — informasi inti dan hierarki yang harus disampaikan visual.

ARAHAN VISUAL

Arahan Visual — ekspresi visual keseluruhan untuk proyek.

VISUAL UTAMA

Visual Utama — aset visual sentral ketika termasuk dalam ruang lingkup.

ASET VISUAL

Konten Visual — grafis dan aset gambar dalam kontrak.

GRAFIS PRODUK

Visual Produk — visual fitur atau layar ketika termasuk dalam ruang lingkup.

INFOGRAFIS

Grafis Informasi — grafis proses, data, alur ketika diperlukan.

ADAPTASI

Variasi Kanal — variasi kanal atau rasio yang termasuk dalam ruang lingkup.

BERKAS FINAL

Aset Final — aset final yang dikemas dalam format file yang disepakati.

PROCESS

Bagaimana proyek berjalan.

  1. MENEMU KAN

    Memahami tujuan
    Merek, produk, dan apa yang harus dikomunikasikan konten.

  2. MENDEFINISIKAN

    Definisikan pesan
    Perjelas apa yang paling penting dalam visual.

  3. MENGSTRUKTUR

    Menyusun informasi
    Prioritaskan konten dan urutan penyampaian.

  4. ARAHA N

    Arahan visual
    Definisikan ekspresi yang cocok dengan merek dan tujuan.

  5. DESAIN

    Desain visual
    Buat grafis, visual produk, infografis, dan aset terkait yang dibutuhkan.

  6. MENYEMPURNAKAN

    Menyempurnakan
    Tinjau keterbacaan, kejelasan, dan konsistensi merek.

  7. MENYUSUN ULANG

    Adaptasi
    Sesuaikan untuk format atau kanal yang diperlukan.

  8. MENYERAHKAN

    Sampaikan
    Paket aset yang selesai dalam lingkup proyek.

VISUAL CONTENT SYSTEM

Turn one message
into a visual structure.

Visual Content does not design first and force content in later — we clarify message and information structure, then choose the most effective visual expression.

MESSAGE

What must we communicate?

INFORMATION

What information is required?

HIERARCHY

What should appear first?

VISUAL LANGUAGE

How should it look and feel?

ASSET

Produce the actual content

ADAPT

Extend across needed channels and formats

BEFORE → AFTER

What changes when visual communication is clarified.

BEFORE

Product explained only in long copy
No information priority
Features hard to grasp at a glance
Different visual style per piece
Data looks complex
Missing assets for web / social

AFTER

Core message lands quickly
Clear information hierarchy
Features and flows understood visually
Consistent visual language
Clear meaning in data and information
Visual assets usable across channels

SCOPE DIFFERENCE

Visual Content differs from
Social Content and Campaign.

Visual Content focuses on individual visual assets and visual systems that make brand, product, information, and data clear.

Social Content focuses on content pillars, formats, messaging, and posting systems for ongoing social operation.

Campaign connects goal, audience, big idea, message, channels, and CTA as a full campaign structure.

Projects can connect visual content into social creative assets, or use visual content scope for key visuals and campaign assets inside a campaign.

VISUAL CONTENT

Product visuals, infographics, diagrams, key visuals, feature graphics, presentation graphics — assets and systems.

SOCIAL CONTENT

Content pillars, formats, messaging, and repeating post systems.

VISUAL ASSET

Produce visual assets that make a specific message or information clear.

CAMPAIGN

Full campaign structure connecting goal, audience, big idea, message, channel, and CTA.

3D, photography, video, models, stock assets, paid fonts, illustration licenses, and other external costs may sit outside base production.

TIMELINE

Estimated timeline

A basic-scope project typically runs about 1–3 weeks.

Timing depends on asset count, design complexity, illustration, data visualization, motion, 3D, format count, channel scope, and feedback cadence.

PROJECT SCOPE

Harga awal dan lingkup dasar

VISUAL CONTENT

From ₩300,000

Shown price is a starting point for basic scope.

Final quotes shift with asset count, design complexity, illustration, data visualization, motion, 3D, format count, and channel scope.

Basic scope

  • Goal Review
  • Message
  • Information Hierarchy
  • Visual Direction
  • Visual Asset Design
  • Basic Adaptation
  • Final Delivery

OPTIONAL SCOPE

Available as additional scope when needed.

These items are outside the base scope. Add them only when needed.

  • Brand Strategy
  • Identity
  • Logo Design
  • Social Content
  • Campaign
  • Landing Page
  • Web Design
  • Product Design
  • Copywriting
  • Illustration
  • Iconography
  • Data Visualization
  • Motion Graphic
  • 3D Visual
  • Photography
  • Video
  • Presentation Design
  • Product Mockup
  • Multilingual Adaptation
  • Additional Format / Size

VISUAL CONNECTION

From message to visual assets —
then across channels.

Goal → Message → Information → Hierarchy → Visual Direction → Graphic / Product Visual → Adaptation → Final Asset

We do not invent customers, testimonials, partners, numbers, or outcomes.

IMPORTANT NOTICE

Scope notice

Exact asset count, formats, sizes, illustration, copywriting, revision rounds, and timeline are confirmed before kickoff.

Visual content production may be separate from campaign ops, social channel ops, and web development.

Photography, video, stock assets, paid fonts, 3D assets, illustration licenses, models, and external creators may incur separate costs.

Product screens, features, user counts, clients, performance metrics, and data used in visuals must be real information provided for the project.

We do not invent customers, testimonials, partners, numbers, or outcomes.

Data visuals will not distort figures or use misleading presentation.

FAQ

FAQ

Product explanation graphics, infographics, diagrams, key visuals, feature visuals, product mockups, and more. Types and quantities are confirmed at quoting.

Yes. We can build product visuals from real app screenshots that make features and value clearer.

Yes. Using provided information and real data, we can visualize complex content in clearer structures.

Visual Content focuses on visual assets usable across channels. Social Content focuses on pillars, formats, and repeating posting systems for social ops.

Yes. If campaign strategy is already clear, we can focus on key visuals or needed campaign assets.

Yes. We can produce web visuals for hero, feature, process, data sections, and related areas.

Yes. Complex information, process, or data can be shaped for presentation environments.

Yes, by project scope. Style and quantity may need a separate quote.

Yes, as additional scope when needed.

Yes — reviewed as separate scope based on project scale and production method.

Asset count is confirmed at quoting by type, complexity, size, and format. It is not unlimited.

Final deliverables and editable source-file scope are decided clearly at contract stage.

Yes. We can produce visual content from existing color, typography, and graphic language.

About 1–3 weeks for basic scope, from ₩300,000. Final quotes follow asset count and production scope.

START A PROJECT

Ubah informasi kompleks
menjadi gambar yang dapat dipahami sekilas.

Kami memperjelas pesan inti yang harus disampaikan oleh merek dan produk, lalu mengubah informasi, fitur, dan data menjadi konten visual yang dapat dipahami dan diingat orang dengan cepat.