NEWON STUDIO · CREATIVE LAB CHARACTER LAB

Temukan potensi IP pada ide karakter kecil.

Kami merancang kepribadian, peran, visual, dan dunia dasar — lalu bereksperimen bagaimana hal tersebut dapat berkembang menjadi konten digital dan aset merek. Lingkup eksperimental — permintaan informasi dan kerja proyek tersedia.

OVERVIEW

Eksperimen potensi IP
dari ide kecil.

Character Lab adalah Eksperimental · Tersedia — kami merancang konsep, kepribadian, visual, ekspresi, dan dunia dasar, lalu menguji ekspansi menjadi konten digital dan aset merek.

Ini bukan penawaran bisnis lisensi IP komersial atau karakter besar yang selesai — permintaan informasi dan kerja proyek masih tersedia.

PROBLEMS

Situasi di mana ini membantu.

HANYA IDE KARAKTER

Ide ada tetapi belum berbentuk.

TIDAK ADA JALUR PENGGUNAAN

Tidak jelas di mana karakter berada.

MASKOT MEREK

Membutuhkan arah maskot merek.

TIDAK ADA SISTEM

Tidak ada aturan ekspresi, pose, atau suara.

KEBINGUNGAN LOGO

Peran logo dan karakter tercampur.

SENI SATU KALI

Satu ilustrasi — sulit untuk digunakan kembali di berbagai situasi.

CHARACTER FOUNDATION

The baseline axes
that define a character.

Not only looks — we define Role through Relationship together.

ROLE

Role

PERSONALITY

Personality

MOTIVATION

Motivation

BEHAVIOR

Behavior

VOICE

Voice

RELATIONSHIP

Relationship with users

WHO IT'S FOR

Tim dan merek yang sesuai.

  1. 01

    Character IP exploration

  2. 02

    Brand mascot experiments

  3. 03

    Early content/game characters

  4. 04

    Pre-sticker/merch stage

WHAT WE DO

Pekerjaan yang kami jalankan pada proyek ini.

KONSEP KARAKTER

Tentukan konsep karakter.

KEPRIBADIAN

Bentuk kepribadian dan peran.

ARAH VISUAL

Desain arah visual.

STUDI EKSPRESI

Pelajari ekspresi.

SETING DUNIA

Gambarkan dunia dasar.

ARAH PENGGUNAAN

Saran arah penggunaan digital.

CHARACTER ROLE

Choose the role
that fits the project goal.

We do not use every role at once — we pick what fits the purpose.

MASCOT

Brand representative

GUIDE

Guide / onboarding

COMPANION

Companion / relationship

NARRATOR

Storytelling

REWARD

Reward / achievement

COMMUNITY

Community symbol

CHARACTER DESIGN SYSTEM

Aturan visual
yang dapat Anda gunakan kembali.

From silhouette to scale — a character design system.

SILUET

Siluet

PROPORSI

Proporsi

WAJAH

Wajah

WARNA

Warna

DETAIL TANDA TANGAN

Detail tanda tangan

BAHASA BENTUK

Bahasa bentuk

SKALA

Skala

EXPRESSION SYSTEM

Define the range
of expressions.

The number of expressions delivered is set by quote.

HAPPY

Happy

EXCITED

Excited

CURIOUS

Curious

FOCUSED

Focused

SURPRISED

Surprised

CONFUSED

Confused

SAD

Sad

ANGRY

Angry

PROUD

Proud

TIRED

Tired

WHAT'S INCLUDED

Termasuk dalam lingkup dasar.

  • Konsep Karakter
  • Kepribadian
  • Peran
  • Arah Visual
  • Studi Ekspresi
  • Seting Dunia Dasar
  • Arah Penggunaan Digital

DELIVERABLES

Apa yang Anda terima saat pengiriman.

Based on agreed scope — details may adjust with project scale.

Lembar Konsep Karakter

Profil Kepribadian

Arah Visual

Set Ekspresi

Panduan Dunia Dasar

Konsep Penggunaan

PROCESS

Bagaimana proyek dijalankan.

  1. JELAJAHI

    Jelajahi potensi

  2. KONSEP

    Konsep

  3. KARAKTER

    Karakter

  4. EKSPRESI

    Ekspresi

  5. DUNIA

    Dunia

  6. TES

    Tes penggunaan

POSE SYSTEM

Define pose range
by situation.

Pose count is agreed per project.

STANDING

Standing

SITTING

Sitting

WALKING

Walking

WAVING

Waving

THINKING

Thinking

WORKING

Working

CELEBRATING

Celebrating

REACTION

Reaction

HOLDING OBJECT

Holding object

CHARACTER VOICE · DIGITAL

Voice and product UX
can carry the character too.

We can define tone, word choice, sentence style, and reactions — including success / error / guide moments. Digital character roles can also cover onboarding, empty state, loading, error, success, achievement, guide, and notification.

CHARACTER VOICE

Tone · Word Choice · Sentence Style · Reaction

DIGITAL CHARACTER

Onboarding · Empty · Loading · Error · Success · Achievement · Guide · Notification

CHARACTER vs LOGO / ILLUSTRATION

Different starting points
than logo or illustration.

Logo identifies the brand. Character builds personality and user relationship. Illustration is a single scene asset. Character is a reusable system of personality, expression, pose, and rules.

LOGO

Brand identification.

CHARACTER

Personality and user relationship — a reusable system.

ILLUSTRATION

A single result for a specific scene.

CHARACTER RIGHTS — copyright, usage, merchandise, modification, and commercial usage are set by contract. We do not claim blanket assignment.

TIMELINE & PRICE

Garis waktu dan harga awal.

CHARACTER LAB

From ₩500,000

Listed amounts are starting prices for a basic scope. Final quotes may vary with project scale, production scope, deliverable count, and requirements.

PRICING FACTORS

  • Character/world depth
  • Expression/variant count
  • Experiment scope
  • Expansion review
  • Follow-on production

OPTIONAL / ADDITIONAL SCOPE

Optional add-ons when needed.

These items are outside the base scope. Add them only when needed.

  • Extended Expression Set
  • Sticker Concept
  • Merch Mockup
  • Experimental IP (custom)

Notice

Character Lab is Experimental · Available — early character concept and IP exploration, not a full licensing agency or finished IP business offering.

Copyright, usage, merchandise, modification, and commercial rights are set by contract. We do not assert blanket assignment.

Character animation, 3D production, and source files are not in the base scope — agreed separately when needed.

FAQ

FAQ

Yes — Experimental · Available. Inquiry and project work are open.

No — an experimental client service for early character concept and IP potential.

Digital Stickers is Coming Soon. Character Lab explores potential first.

About 2–4 weeks for a basic scope.

Copyright, usage, and merchandising are set by contract — not assumed as blanket assignment.

START A PROJECT

Beri tahu kami apa yang dibutuhkan merek dan produk Anda.

Bahkan jika lingkupnya belum final — kami menjelaskan tahap dan tujuan Anda, kemudian menentukan pekerjaan Studio yang Anda butuhkan.