NEWON STUDIO · CREATIVE LAB EXPERIMENTAL IP
Buat apa yang belum ada —
kecil, cepat, dan dapat diuji.
Kami dengan cepat membuat prototipe karakter baru, dunia, konten digital, ide interaktif, dan eksperimen merek sebagai pembangunan kecil.
Alih-alih mengunci jawaban yang sudah selesai terlebih dahulu, kita memvisualisasikan hipotesis inti, membuatnya dapat ditampilkan, kemudian memutuskan langkah selanjutnya dari respons dan potensi.
Tidak hanya brainstorming sendirian —
sebuah eksperimen kreatif yang menguji IP baru dan potensi pengalaman dalam bentuk nyata.
OVERVIEW
Tidak setiap IP perlu dimulai
sebagai dunia yang sudah selesai.
Bahkan dengan ide karakter atau konten, sulit untuk mengetahui di awal apakah orang akan peduli, bentuk mana yang paling cocok, atau seberapa jauh bisa berkembang.
Itulah sebabnya eksperimen kecil dilakukan sebelum produksi besar.
Newon IP Eksperimental meninjau IP baru dan pengalaman konten melalui Ide → Hipotesis → Konsep → Prototipe → Uji → Pelajari → Selanjutnya.
Kami tidak membangun proyek besar yang sudah selesai terlebih dahulu — kami menerapkan ide inti dalam bentuk terkecilnya, membuat hasil yang dapat ditampilkan, kemudian menilai potensi pengembangan.
Siklus yang diikuti sebuah eksperimen.
- Ide
- Hipotesis
- Konsep
- Prototipe
- Uji
- Pelajari
- Iterasi
- Kembangkan / Hentikan
PROBLEMS
IP Eksperimental membantu dalam situasi seperti ini.
IDEA TAPI TIDAK ADA BENTUK
Ada sebuah ide — tetapi tidak ada bentuk yang jelas.
Ide karakter, konten, layanan, atau dunia ada tanpa artefak konkret.
TERLALU AWAL UNTUK MEMBANGUN BESAR
Terlalu awal untuk membangun besar.
Anda ingin memeriksa potensi inti sebelum produksi animasi penuh, game, merchandise, atau layanan.
TIDAK ADA FORMAT YANG JELAS
Format kontennya belum diputuskan.
Anda perlu menelusuri apakah IP cocok untuk webtoon, short-form, game, app, social, atau bentuk lain.
MEMBUTUHKAN DIFERENSIASI
Anda membutuhkan pendekatan yang berbeda.
Merek atau produk menginginkan ekspresi eksperimental di luar kampanye dan format konten yang sudah ada.
EKSPANSI IP
Anda ingin memperluas karakter atau dunia yang sudah ada.
Tinjau potensi sebelum beralih ke platform, format, atau pengalaman interaktif baru.
VALIDASI KONSEP
Ide ini hanya ada di dalam tim.
Ini ada sebagai talk atau dokumen — Anda butuh prototipe yang bisa dilihat dan dinilai.
IDE BUDAYA BARU
Anda ingin menguji format atau pengalaman budaya baru.
Budaya digital, AI, komunitas, game, karakter, sosial — mengeksplorasi bentuk baru yang digabungkan.
EXPERIMENT PRINCIPLES
Principles behind a strong experiment.
HYPOTHESIS-DRIVEN
Hypothesis-driven
Define what the experiment is meant to learn first.
SMALL
Small
Build the minimum scope that can test core potential — not the whole thing first.
FAST
Fast
Make a showable form quickly instead of explaining the idea forever.
DISTINCTIVE
Distinctive
Explore new expression instead of repeating familiar formats.
TESTABLE
Testable
After seeing the result, the next direction should be judgable.
EXPANDABLE
Expandable
If the experiment is promising, structure should allow larger IP, content, or product expansion.
LEARNABLE
Learnable
Success alone is not enough — what you learned must feed the next step.
BRAND / CULTURE FIT
Context fit
Even experimental expression should make sense for brand, people, and culture.
WHO IT'S FOR
Dibuat untuk proyek seperti ini.
- 01
New character IP ideas
- 02
New world / story concepts
- 03
Social-first IP
- 04
Interactive content
- 05
AI character / AI story
- 06
Mini game / game concepts
- 07
New content formats
- 08
Expansion experiments for existing IP
- 09
Digital culture projects
- 10
Community participation content
- 11
Brand innovation projects
- 12
Teams that want to check potential before full production
- 13
Ideas that have not chosen a form yet
- 14
Experimental product / creative technology projects
WHAT WE DO
Pekerjaan yang kami jalankan di proyek ini.
PEMBINGKAIAN IDE
Pembingkaian ide
Perjelas mengapa ide itu penting sebelum apa yang harus dibuat.
HIPOTESIS
Hipotesis
Definisikan dengan jelas apa yang harus dipelajari eksperimen ini.
AUDIENS / KONTEKS
Audiens dan konteks
Siapa yang mengalaminya, dan dalam situasi apa.
ARAH KONSEP
Arah konsep
Definisikan tema, nada, dan arah ekspresi.
STRUKTUR IP
Struktur IP
Jika diperlukan, jelaskan karakter, dunia, hubungan, cerita, dan aturan.
FORMAT EKSPLORASI
Eksplorasi format
Review bentuk pendek, interaktif, game, sosial, web, karakter, koleksi digital, dan bentuk terkait.
PROTOTIPE
Prototipe
Menerapkan ide inti dalam bentuk tercepat yang dapat ditunjukkan.
ISI PERCOBAAN
Isi percobaan
Saat diperlukan, buat konten kecil yang dapat dipublikasikan atau diuji.
SKENARIO APLIKASI
Skenario aplikasi
Peta bagaimana ide bisa berkembang menjadi saluran, konten, atau produk.
LANGKAH SELANJUTNYA
Langkah selanjutnya
Rekomendasikan melanjutkan / memperbaiki / berputar / berhenti berdasarkan pembelajaran dari percobaan.
EXPERIMENT TYPES
Many forms of IP experiment are possible.
Not every type is in base scope. We select the direction the project needs.
CHARACTER CONCEPT
Character experiment
Quickly prototype new character personality and visual direction.
WORLD CONCEPT
World experiment
Build world rules, setting, and relationships in a small scope.
SHORT-FORM IP
Short-form IP
Test character / story potential through short video or repeating social formats.
INTERACTIVE IP
Interactive IP
IP experiences where people participate through web, app, or simple digital interaction.
GAME CONCEPT
Game IP
A small game prototype connecting core mechanic, character, and world.
AI CHARACTER
AI character
Character concepts with conversation, generative content, or personalized interaction.
DIGITAL OBJECT
Digital object
Collectibles, badges, items, and reusable digital assets.
CULTURAL FORMAT
Cultural format
Experiment with meme, community participation, story formats, and related cultural experiences.
IDEA → IP · PROTOTYPE
Sebuah ide bukan IP —
dan prototipe berada pada tingkat yang berbeda.
Experimental IP is not only making a clever idea — it checks whether a structure can repeat and expand.
Not every project goes to the highest interactive prototype level. We choose the level that fits experiment goal and budget.
Instead of dozens of characters and complex lore first, we can review potential around core character + rule + conflict.
IDE → KARAKTER / DUNIA
Dari percikan menjadi kehadiran dan pengaturan yang dapat ditunjukkan berulang kali.
ATURAN · FORMAT
Aturan perilaku yang konsisten dan bentuk konten yang benar-benar dialami orang.
REPEATABILITY · EKSPANSI
Struktur yang dapat berlanjut, dan potensi untuk berkembang di berbagai saluran dan produk.
TINGKAT 01 — KONSEP
Prototipe konsep — suasana, cerita, karakter, visual di-sketsa dengan cepat.
TINGKAT 02 — VISUAL
Prototipe visual — lembar karakter, visual kunci, adegan cerita yang bisa dilihat.
TINGKAT 03 — KONTEN
Isi percobaan — konten bentuk pendek, posting media sosial, mini episode lebih mendekati konten nyata.
TINGKAT 04 — INTERAKTIF
Prototipe interaktif — interaksi web / aplikasi / game sederhana yang dapat dicoba orang.
KARAKTER · MOTIVASI
Kepribadian inti / visual dan apa yang diinginkan karakter.
KONFLIK · ATURAN DUNIA
Konflik yang menciptakan cerita, dan aturan yang harus diikuti dunia.
HUBUNGAN · CONTENT HOOK
Hubungan dan pengait konten yang mungkin membuat orang kembali.
AI · INTERACTIVE · FORMAT
Experiment AI, interactive, social, game,
and new formats in small form.
AI output quality, consistency, safety, external API cost, and policy can change with the implementation environment.
Not every interaction is in base scope.
Social-first IP can test character and format repeatability in small units — without guaranteeing views, followers, or virality.
Game concepts are prototypes that test core fun and IP connection — not full game development.
A strong format has repeatable rules so new content can continue without starting from zero each time.
AI CHARACTER · MEMORY
Characters that respond in conversation or context, and experiences linked to prior interaction when needed.
PERSONALIZED · GENERATIVE
Stories that shift with choice, and generative results as part of the IP experience.
DYNAMIC WORLD · CO-CREATION
Worlds that change with input and action, plus structures where people help create.
INTERACTIVE EXAMPLES
Choice story, mini game, personality test, character chat, collection, challenge, community vote, and more — selected by scope.
SOCIAL-FIRST FLOW
Character / Idea → Short Content → Reaction → Repeatable Format → Community → Expansion.
SOCIAL FORMATS
Short-form, meme, reaction character, mini episode, daily question, community choice, character POV, behind story.
GAME CORE LOOP
Repeat action, rules, goal, feedback, character/world connection, and a reason to replay.
CONTENT FORMATS
Daily, episodic, choice, collection, challenge, community — formats with repeatable rules.
EXPANSION MAP
Prototype → Social / Content → Character / Story → Interactive → Game / App → Merch → Collaboration. Not every experiment reaches every stage.
The point of an experiment is not to guarantee success in advance — it is to turn an idea into real form at small cost and scope, and learn enough for the next decision.
WHAT'S INCLUDED
Termasuk dalam lingkup dasar.
Exact character count, visual assets, interaction level, content count, development scope, and test scope vary by project.
- Tinjauan Ide / Konteks
- Tujuan Eksperimen
- Definisi Hipotesis
- Arah Konsep
- Struktur IP / Format Dasar
- Arah Prototipe
- Prototipe atau aset percontohan dalam lingkup proyek
- Skenario Aplikasi Dasar
- Tinjauan Eksperimen
- Rekomendasi Langkah Selanjutnya
DELIVERABLES
Apa yang Anda terima di akhir.
Actual deliverables follow quote and project scope.
RINGKASAN EKSPERIMEN
Ringkasan Eksperimen — ide, tujuan, hipotesis, dan lingkup eksperimen.
ARAH KONSEP
Arah Konsep — tema, nada, dan arah kreatif.
STRUKTUR IP / FORMAT
Struktur IP — karakter, dunia, aturan, atau struktur format konten bila diperlukan.
PROTOTIPE
Prototipe — prototipe visual / konten / interaktif dalam lingkup proyek.
ASET PERCONTOHAN
Konten Percontohan — aset kecil yang dapat dipublikasikan atau diuji bila diperlukan.
PETA APLIKASI
Skenario Ekspansi — kemungkinan saluran dan format di kemudian hari.
RINGKASAN PEMBELAJARAN
Pembelajaran Eksperimen — apa yang telah dikonfirmasi dan apa yang masih perlu ditinjau.
LANGKAH SELANJUTNYA
Langkah Selanjutnya — rekomendasi untuk melanjutkan / menyempurnakan / memutar arah / menghentikan.
PROCESS
Bagaimana proyek dijalankan.
MENEMUKAN
Memahami ide
Latar belakang dan pengalaman yang ingin Anda ciptakan.HIPOTESIS
Definisikan hipotesis
Pertanyaan terpenting yang harus dijawab oleh eksperimen ini.KONSEP
Konsep
Menentukan tema, karakter, dunia, format, dan arah kreatif terkait.LINGKUP
Ruang lingkup eksperimen
Tetapkan prototipe terkecil yang dapat menguji hipotesis.MEMBANGUN
Buat prototipe
Buat sesuatu yang bisa dilihat dan dialami orang.UJI
Periksa respons
Tinjauan internal, respons pengguna, atau metode lain yang sesuai dengan proyek.PELAJARI
Pelajari
Apa yang berhasil dan apa yang harus diubah.ITERASI
Iterasi
Revisi inti dan tinjau lagi jika diperlukan.MEMUTUSKAN
Putuskan selanjutnya
Pilih perluas / perbaiki / pivot / berhenti.
EXPERIMENT LOOP
An experiment is not
one finished artifact.
In Experimental IP, perfection matters less than learning enough to make the next decision.
IDEA
A new possibility
HYPOTHESIS
What are we trying to learn?
PROTOTYPE
Build the smallest showable form
TEST
Check response or use experience
LEARN
What works and what does not
ITERATE
Revise what matters
EXPAND / STOP
Expand — or stop
BEFORE → AFTER
What changes when an experiment becomes tangible.
BEFORE
Idea lives only as talk and docs
Teams imagine different pictures
Full production cost feels too high
Unclear which format fits
No real artifact to judge potential
Overthinking finish quality before starting
AFTER
A concept you can see
A shared prototype
Small scope focused on the core hypothesis
Formats and expansion paths can be compared
Real learning for the next decision
Stepwise expansion only after potential is clearer
SCOPE DIFFERENCE
Different starting points than
Character Lab, Campaign, and Product Design.
Character Lab fits when character need is already clear — personality, visual, expression, pose, and usage system. Experimental IP explores which form fits first: character, world, content format, game, interactive, and more. Confirmed character potential can later expand into Character Lab.
Campaign is closer to how to communicate. Experimental IP is closer to what new thing can be made.
Product Design shapes function, structure, and UX for digital products that solve user problems. Experimental IP experiments with cultural ideas, character, story, and interactive content. Combined projects are possible — AI character apps, interactive story products, character-based games, community-driven IP platforms.
CHARACTER LAB
When character need is clear — build personality, visual, expression, pose, and usage system.
EXPERIMENTAL IP
Early-stage exploration of which form fits — then prototype and learn.
CAMPAIGN
Communicate an existing brand or product around a defined goal and period.
PRODUCT DESIGN
Design function, structure, and UX for a real digital product.
Experimental IP does not guarantee virality, views, follower growth, investment, revenue, merch sales, IP hit status, platform selection, game success, PMF, or licensing deals.
TIMELINE
Estimated timeline
There is no fixed standard timeline. Schedule depends on experiment type, prototype level, character / world scope, interaction, development, and testing.
Small concept / visual prototypes often land in a span of weeks, while interactive, AI, or game prototypes can take longer. Timeline is confirmed at quoting.
PROJECT SCOPE
Penawaran khusus dan cakupan dasar
EXPERIMENTAL IP
Custom Quote
Experimental IP has no standard package price. Quotes are custom by experiment scope.
Final quotes shift with experiment type, character / world scope, prototype level, content count, interaction, development, AI, motion, and testing.
Basic scope
- Idea Review
- Hypothesis
- Concept Direction
- Experiment Scope
- Prototype / Pilot
- Review
- Learning
- Next Step
OPTIONAL SCOPE
Available as additional scope when needed.
These items are outside the base scope. Add them only when needed.
- Character Lab
- Character Naming
- World Building
- Story Development
- Visual Content
- Illustration
- Social Content
- Campaign
- Product Design
- App UI/UX
- Web Design
- Interactive Prototype
- Game Prototype
- AI Prototype
- Motion
- 3D
- Sound Direction
- Music Direction
- User Test
- Community Test
- Landing Page
- Pilot Launch
- Merchandise Concept
- IP Guidelines
IP / RIGHTS · NEXT
Clarify rights around ideas
and experiment outputs.
Experimental IP can create concepts, characters, worlds, prototypes, stories, formats, and other creative assets — so rights should be clear before work begins.
Concept use, character use, commercial use, modification, secondary creation, merchandise, licensing, source files, exclusive / non-exclusive scope, territory, duration, prototype ownership, and final asset rights are decided by contract.
We do not arbitrarily assert copyright, usage, merchandising, or derivative rights. Newon does not guarantee trademark, design-right, patent, or copyright registration outcomes. Separate specialist review may be needed.
CHARACTER LAB
When character need is clear, expand into personality and visual systems.
02VISUAL
Turn experiment outputs into visual assets.
03CAMPAIGN
Connect confirmed IP potential into campaign communication.
04PRODUCT
Combine with Product Design for interactive / app forms.
EXPERIMENTAL
Current service — experiment from hypothesis to prototype.
STUDIO
Explore Studio services.
IMPORTANT NOTICE
Scope notice
Exact concept count, prototype level, character / world scope, asset count, development scope, test method, revision rounds, and timeline are confirmed before kickoff.
Experimental IP explores idea potential through early creative work and prototypes. Finished commercial products, full games, animation series, and large IP production are not automatically included.
Interactive prototypes, AI, games, and web / app implementation require separate review of technical scope and cost.
Third-party costs may apply for external AI APIs, platforms, hosting, fonts, stock assets, music, voice, 3D assets, models, and related items.
We do not guarantee views, virality, followers, revenue, investment, IP success, licensing deals, PMF, or platform approval.
Rights are decided by project contract. Newon does not guarantee trademark, patent, copyright registration, or other legal protection outcomes.
FAQ
FAQ
Yes. Even if the idea is not concrete yet, we can define what you want to learn and set an experiment scope.
Characters are possible, but not the only form. We can experiment with worlds, social formats, interactive content, game concepts, AI experiences, and more.
Character Lab fits when character need is already clear. Experimental IP is earlier — exploring which form fits first.
Yes. Not full game development — a small prototype that can test core loop, character, world, and core fun.
Yes. Personality, conversation structure, memory, dynamic story, and related experiences can be reviewed as prototypes. AI quality, cost, and policy depend on implementation conditions.
By scope, we can make publishable results as a social pilot, landing page, or simple digital prototype.
Yes, as additional scope — internal review, small user tests, or pilot response checks by project.
The goal is not always expansion. Refine, pivot, or stop can be the better next decision.
We can review next directions from experiment results and observed response, but we do not guarantee market success or hits.
Concept or goods direction can expand, but manufacturing and production are separate scope.
Rights for concepts, characters, prototypes, and other creative outputs are decided by project contract.
Yes. It is not a fixed package — we shape a custom project from the idea and experiment scope, then quote separately.
There is no fixed starting price. Quote and schedule are confirmed by experiment scope, prototype level, and duration.
If potential is confirmed, it can step into Character Lab, Social Content, Product Design, Game / Interactive, Campaign, Merchandise, and related next projects.
START AN EXPERIMENT
Ubah ide yang belum terjawab
menjadi sesuatu yang benar-benar bisa Anda lihat.
Kami membuat prototipe karakter, dunia, konten, game, AI, atau potensi pengalaman interaktif dalam bentuk kecil — lalu memutuskan langkah selanjutnya dari apa yang sebenarnya bisa Anda ulas.