HANYA IDE
Ada sebuah ide — tapi tidak ada awal yang jelas.
Konsep ada tanpa fitur dan layar yang konkret.
NEWON STUDIO · DIGITAL DESIGN PRODUCT DESIGN
Kami tidak langsung memindahkan daftar fitur ke layar.
Kami memulai dari masalah pengguna dan nilai inti yang harus diberikan produk — kemudian melakukan prioritas desain, struktur produk, alur, antarmuka, dan MVP yang dapat diuji sebagai satu pengalaman.
Bukan sekedar produksi layar —
sebuah proses desain produk yang menentukan apa yang harus dibangun dan bagaimana orang akan menggunakannya.
OVERVIEW
Kegagalan paling umum saat membangun sesuatu yang baru adalah memasukkan terlalu banyak fitur.
Bahkan ide yang kuat menjadi berantakan tanpa kejelasan tentang apa yang harus dibangun pertama, apa yang harus dipotong, dan di mana pengguna harus mulai.
Desain Produk dimulai sebelum UI. Kami menentukan masalah siapa yang kami selesaikan, memprioritaskan kasus penggunaan dan fitur, lalu mengubahnya menjadi layar dan alur.
Desain Produk Newon mengikuti Problem → Product Structure → Core Flow → MVP → UI → Validation.
Jelaskan ini sebelum layar.
PROBLEMS
Ada sebuah ide — tapi tidak ada awal yang jelas.
Konsep ada tanpa fitur dan layar yang konkret.
Terlalu banyak fitur terasa penting.
Semua terlihat penting — ruang lingkup MVP tidak pernah tercapai.
Nilai inti tidak jelas.
Penjelasan panjang, tetapi tidak ada alasan satu kalimat untuk menggunakannya.
Struktur fitur terlalu kompleks.
Navigasi dan alur rusak saat fitur terus bertambah.
Pembangunan dimulai terlalu awal.
Implementasi dimulai sebelum masalah dan alur inti jelas.
Anda membutuhkan MVP dengan cepat.
Tentukan cakupan minimum yang dapat membuktikan nilai inti sebelum produk lengkap.
Pertumbuhan melebihi struktur asli.
Fitur dan pengguna baru membutuhkan arsitektur produk yang lebih jelas.
Produk, desain, dan engineering membayangkan produk yang berbeda.
Ketidaksesuaian prioritas menyebabkan pengerjaan ulang yang berulang.
PRODUCT DESIGN PRINCIPLES
Problem first
Define the user problem before features.
Value
Make the strongest reason to choose the product clear.
Focus
Early products prioritize features that deliver core value.
Usability
People should understand structure and the next action.
Testability
Design for learning — not one-shot perfection.
Scalability
Structure should hold after MVP as features grow.
Feasibility
Consider build complexity and realism with design.
Business fit
Connect experience to core business goals as well as user value.
WHO IT'S FOR
Teams turning an app idea into a real product
Startup MVPs
SaaS products
AI services
New mobile apps
New web apps
Existing product redesigns
Products overloaded with features
Teams that need a smaller MVP scope
Projects that need shared product/design/dev criteria
Teams adding features into an existing product system
Startups that need a testable first product shape quickly
WHAT WE DO
Definisi masalah
Perjelas masalah inti pengguna yang harus diselesaikan oleh produk.
Tujuan produk
Tentukan hasil yang harus dicapai pengguna.
Pengguna inti
Siapa yang paling membutuhkan produk.
Kasus penggunaan
Kapan, mengapa, dan dalam situasi apa orang menggunakannya.
Struktur fitur
Mengatur fitur dan bagaimana hubungannya.
Prioritas
Harus ada / sebaiknya ada / nanti.
Lingkup MVP
Tentukan apa yang harus disertakan dalam versi pertama untuk memberikan nilai inti.
Arsitektur informasi
Hubungkan fitur dan konten ke dalam struktur produk.
Aliran pengguna
Rancang tindakan dan layar untuk tujuan inti.
Wireframe
Ubah fitur dan hierarki menjadi struktur layar.
UI Produk
Rancang antarmuka dengan memperhatikan merek dan kegunaan.
Prototipe
Hubungkan aliran utama untuk meninjau pengalaman produk.
Penyerahan
Kemas struktur produk dan kriteria desain untuk pembangunan.
PRODUCT TYPES · PATH
Types do not share one fixed price or scope — quotes follow project scale.
Redesign does not always mean rebuilding everything. By scope, we can improve specific features or core journeys.
From idea, problem, and feature structure to MVP and a usable product experience.
Review usability, feature structure, and core flows — then redesign what needs it.
iOS / Android mobile products.
Browser-based products centered on functionality.
SaaS products for recurring work and data.
Products with AI input, generation, results, and repeat loops.
Platforms connecting multiple user types and features.
Products centered on people, content, and interaction.
Services connecting buyers, sellers, and related roles.
Internal tools for teams and companies.
MVP · PRIORITY · STRUCTURE
An MVP is not a rough product — it is a focused product that can test the most important hypothesis.
Prioritization weighs user value, business goals, and build realism together.
Product structure is not a screen list — it defines how features, actions, and information connect.
Diperlukan untuk merasakan nilai inti.
Meningkatkan pengalaman awal — tidak diperlukan untuk v1.
Dapat menunggu hingga setelah respons pengguna nyata.
IDE → MASALAH INTI → LINGKUP MVP → BANGUN → UJI → BELAJAR → ITERASI
Prioritas — nilai nyata bagi pengguna?
Prioritas — diperlukan untuk pengalaman inti?
Prioritas — seberapa sering orang akan menggunakannya?
Prioritas — seberapa terkait dengan tujuan bisnis?
Prioritas — tingkat kesulitan dan biaya pembangunan?
Prioritas — apakah fitur inti lain bergantung padanya?
Struktur — area utama dan pergerakan.
Struktur — informasi yang dikelola orang dan tindakan inti.
Struktur — keadaan dan bagaimana hasil dikomunikasikan.
Struktur — personalisasi, akun, dan pengaturan operasi.
Early products prioritize the minimum flow that lets people experience core value — not feature count.
STATES · LOGIC · AI · BUSINESS
In Product Design we reflect key conditions and states in UX structure with build in mind — this is product-logic design, not coding delivery.
AI features can be designed as roles inside the product journey — not only a chat box.
Business-model touchpoints can be designed by scope; we do not guarantee revenue or paid conversion lifts.
Core UI components and design rules can connect by scope; a full design system may be separate.
Prototypes can review navigation, flow length, CTAs, screen links, and blockers before build. Prototype results do not guarantee business success.
No content yet.
Waiting on process or data.
Something went wrong.
Action completed.
Unavailable now.
Permission required.
Usage or plan limit.
No connection — when the project needs it.
First-time user → Onboarding
Login required → Authentication
No data → Empty + First Action
Success → Success Feedback / Error → Error + Recovery
INPUT · CONTEXT · GENERATION · RESULT · REGENERATE · EDIT · TRUST · ERROR · USAGE LIMIT
FREE→PAID · SUBSCRIPTION · PAYWALL · TRIAL · CREDIT · UPGRADE
Color · Type · Spacing · Button · Input · Nav · Card · Modal · State · Feedback
WHAT'S INCLUDED
Exact feature count, screen count, flow count, prototype scope, and deliverables vary by project.
DELIVERABLES
Actual deliverables may vary with project scope.
Definisi Produk — masalah inti, nilai, pengguna, dan tujuan.
Struktur Fitur — fitur utama dan hubungan.
MVP Scope — fitur inti yang dibutuhkan untuk versi pertama.
Struktur Produk — bagaimana fitur dan konten terhubung.
Alur Pengguna Inti — jalur end-to-end untuk aksi kunci.
Wireframe — layar kunci dan hierarki informasi.
Antarmuka Produk Inti — layar produk utama dalam cakupan.
Status Kunci — memuat / kosong / kesalahan / berhasil dan status terkait sesuai kebutuhan.
Prototipe Dasar — prototipe dasar untuk alur inti.
Serahkan Desain Produk — struktur dan kriteria desain untuk pengembangan.
PROCESS
Memahami masalah
Bisnis, ide, masalah pengguna, dan tujuan proyek.
Mendefinisikan produk
Pengguna inti dan nilai yang harus diberikan produk.
Mengutamakan
Mengatur fitur dan menentukan cakupan MVP.
Menyusun
Arsitektur informasi dan hubungan fitur.
Alur
Membangun perjalanan penuh untuk tindakan inti.
Wireframe
Mengubah fitur dan informasi menjadi layar.
UI Produk
Mendesain antarmuka dengan merek dan kegunaan.
Meninjau pengalaman
Menghubungkan alur kunci dan menelusuri penggunaan.
Menyempurnakan
Kegunaan, status, konsistensi, dan kelayakan.
Menghubungkan ke pembangunan
Menyerahkan struktur produk dan kriteria desain.
FROM PROBLEM TO PRODUCT
In Product Design, problem → value → feature → experience must be designed before screen production.
People experience a journey, not a feature list: DISCOVER → ONBOARD → ACTIVATE → USE → COMPLETE → RETURN.
The problem people face
Why the problem happens
Core value the product delivers
Features that deliver that value
How people experience the features
Screens and interaction
Check user response
Feed learning back into the product
BEFORE → AFTER
Idea without product structure
Every feature feels essential
MVP scope keeps growing
Features change during build
Flows break between screens
Product and engineering interpret differently
Clear core problem and value
Prioritized features
Focused MVP scope
Consistent product structure
Connected core user flows
A concrete, buildable product definition
SCOPE DIFFERENCE
Product Design fits idea-stage work or when prioritization and MVP must be defined first. App UI/UX fits when product structure and features are already clearer. Scopes can combine by project.
This product is design only. Development, servers, and store launch are not included — quoted separately through Newon Business MVP / BUILD when needed.
Starts with what to build — problem, goal, prioritization, MVP scope, structure, core flow, UX, UI.
Goes deeper on how to use it — IA, flow, screens, UI, interaction, state, design system.
Design problem, features, product structure, flows, and interface.
Implement so the product runs — front-end / back-end / database / API and related build.
Studio Product Design starting price is design only. Live product build continues through Newon Business MVP / BUILD with a separate quote.
TIMELINE
A basic-scope project typically runs about 1–2 weeks.
Actual timing depends on product complexity, feature count, user types, core flows, screens, prototype level, research scope, and feedback cadence.
PROJECT SCOPE
PRODUCT DESIGN
From ₩1,000,000
Shown price is a starting point for basic scope.
Final quotes shift with product complexity, feature count, user types, core flows, screens, prototype level, and research scope.
Basic scope
OPTIONAL
These items are outside the base scope. Add them only when needed.
DEVELOPMENT
Studio Product Design is design only — problem, features, structure, flows, and interface.
Live implementation can continue through Newon Business MVP / BUILD as a separate scope.
PRODUCT CONNECTION
Product Design is not a one-and-done artifact — it is the middle link that turns an idea into a launchable structure.
Strategy → Product Definition → MVP → UX → UI → Development → Launch → Learn
After launch, products can keep improving from user response and data. Newon does not guarantee launch success, PMF, or growth.
Design web experience.
02Go deeper on app UI/UX.
03Design a single conversion-focused page.
Current service — define what to build.
Extend the product story through content.
06Explore Studio services.
IMPORTANT NOTICE
Exact feature count, screen count, user flows, prototype level, research scope, deliverables, and revision rounds are confirmed before kickoff.
Product Design covers product direction and experience design. Live development, servers, APIs, databases, and store submission may be separate Development scope.
AI APIs, payments, maps, login, push notifications, and other external services can change in implementation method and cost based on technical conditions and vendor policy.
MVP, prototype, or Product Design does not guarantee user counts, revenue, investment, downloads, conversion, retention, or product-market fit.
Final App Store / Google Play approval is also not guaranteed.
FAQ
Yes. After clarifying the problem and core value, we can define features and MVP scope.
No. Early work can define product goals, feature structure, and user flows together.
Product Design starts with what to build — problem, prioritization, MVP. App UI/UX goes deeper on how people use a clearer product.
An early product scope focused on the features required to test the core hypothesis and user value.
Yes. We prioritize by user value, product goals, and build complexity, then define MVP scope.
Yes. We review feature structure and core journeys, then redesign what needs improvement.
No. Studio Product Design starting price does not include development. Implementation is quoted separately through Newon Business MVP / BUILD.
By scope, we can package key flows, screens, and basic handoff. Exact deliverable level is confirmed before contract.
User interviews, UX research, or usability testing can be added by scope.
Yes. Input, generation, results, regenerate, errors, and usage limits can be designed inside product structure.
Yes. Dashboard, subscription, roles, data management, and related structures can be designed by scope.
Screen count depends on features and flow complexity and is fixed at quoting — not unlimited.
Product Design time and Development time are separate. Full launch timing needs product and technical scope.
About 1–2 weeks for basic scope, from ₩1,000,000. Design only — product complexity can change the quote.
START A PROJECT
Kami mendefinisikan masalah dan nilai inti, mengatur fitur dan alur, dan mengubahnya menjadi produk digital yang bisa Anda bangun dan validasi.