NEWON STUDIO · DIGITAL DESIGN PRODUCT DESIGN

Ubah sebuah ide
menjadi produk yang benar-benar bisa digunakan orang.

Kami tidak langsung memindahkan daftar fitur ke layar.

Kami memulai dari masalah pengguna dan nilai inti yang harus diberikan produk — kemudian melakukan prioritas desain, struktur produk, alur, antarmuka, dan MVP yang dapat diuji sebagai satu pengalaman.

Bukan sekedar produksi layar —
sebuah proses desain produk yang menentukan apa yang harus dibangun dan bagaimana orang akan menggunakannya.

OVERVIEW

Produk yang kuat dimulai dengan masalah yang jelas —
bukan dengan berapa banyak fiturnya.

Kegagalan paling umum saat membangun sesuatu yang baru adalah memasukkan terlalu banyak fitur.

Bahkan ide yang kuat menjadi berantakan tanpa kejelasan tentang apa yang harus dibangun pertama, apa yang harus dipotong, dan di mana pengguna harus mulai.

Desain Produk dimulai sebelum UI. Kami menentukan masalah siapa yang kami selesaikan, memprioritaskan kasus penggunaan dan fitur, lalu mengubahnya menjadi layar dan alur.

Desain Produk Newon mengikuti Problem → Product Structure → Core Flow → MVP → UI → Validation.

Jelaskan ini sebelum layar.

  • Masalah
  • Tujuan Produk
  • Nilai
  • Struktur Fitur
  • Prioritas
  • Ruang Lingkup MVP
  • Alur Inti
  • Validasi

PROBLEMS

Desain Produk membantu dalam situasi seperti ini.

HANYA IDE

Ada sebuah ide — tapi tidak ada awal yang jelas.
Konsep ada tanpa fitur dan layar yang konkret.

TERLALU BANYAK FITUR

Terlalu banyak fitur terasa penting.
Semua terlihat penting — ruang lingkup MVP tidak pernah tercapai.

TIDAK ADA NILAI INTI

Nilai inti tidak jelas.
Penjelasan panjang, tetapi tidak ada alasan satu kalimat untuk menggunakannya.

PRODUK KOMPLEKS

Struktur fitur terlalu kompleks.
Navigasi dan alur rusak saat fitur terus bertambah.

MEMBANGUN SEBELUM MEMVALIDASI

Pembangunan dimulai terlalu awal.
Implementasi dimulai sebelum masalah dan alur inti jelas.

MEMBUTUHKAN MVP

Anda membutuhkan MVP dengan cepat.
Tentukan cakupan minimum yang dapat membuktikan nilai inti sebelum produk lengkap.

DESAIN ULANG

Pertumbuhan melebihi struktur asli.
Fitur dan pengguna baru membutuhkan arsitektur produk yang lebih jelas.

KETIDAKSELARASAN TIM

Produk, desain, dan engineering membayangkan produk yang berbeda.
Ketidaksesuaian prioritas menyebabkan pengerjaan ulang yang berulang.

PRODUCT DESIGN PRINCIPLES

Principles behind strong product design.

PROBLEM FIRST

Problem first
Define the user problem before features.

VALUE

Value
Make the strongest reason to choose the product clear.

FOCUS

Focus
Early products prioritize features that deliver core value.

USABILITY

Usability
People should understand structure and the next action.

TESTABILITY

Testability
Design for learning — not one-shot perfection.

SCALABILITY

Scalability
Structure should hold after MVP as features grow.

FEASIBILITY

Feasibility
Consider build complexity and realism with design.

BUSINESS FIT

Business fit
Connect experience to core business goals as well as user value.

WHO IT'S FOR

Dibangun untuk proyek seperti ini.

  1. 01

    Teams turning an app idea into a real product

  2. 02

    Startup MVPs

  3. 03

    SaaS products

  4. 04

    AI services

  5. 05

    New mobile apps

  6. 06

    New web apps

  7. 07

    Existing product redesigns

  8. 08

    Products overloaded with features

  9. 09

    Teams that need a smaller MVP scope

  10. 10

    Projects that need shared product/design/dev criteria

  11. 11

    Teams adding features into an existing product system

  12. 12

    Startups that need a testable first product shape quickly

WHAT WE DO

Pekerjaan yang kami jalankan pada proyek ini.

DEFINISI MASALAH

Definisi masalah
Perjelas masalah inti pengguna yang harus diselesaikan oleh produk.

TUJUAN PRODUK

Tujuan produk
Tentukan hasil yang harus dicapai pengguna.

DEFINISI PENGGUNA

Pengguna inti
Siapa yang paling membutuhkan produk.

KASUS PENGGUNAAN

Kasus penggunaan
Kapan, mengapa, dan dalam situasi apa orang menggunakannya.

STRUKTUR FITUR

Struktur fitur
Mengatur fitur dan bagaimana hubungannya.

PRIORITAS

Prioritas
Harus ada / sebaiknya ada / nanti.

CAKUPAN MVP

Lingkup MVP
Tentukan apa yang harus disertakan dalam versi pertama untuk memberikan nilai inti.

ARSITEKTUR INFORMASI

Arsitektur informasi
Hubungkan fitur dan konten ke dalam struktur produk.

ALIRAN PENGGUNA

Aliran pengguna
Rancang tindakan dan layar untuk tujuan inti.

WIREFRAME

Wireframe
Ubah fitur dan hierarki menjadi struktur layar.

UI PRODUK

UI Produk
Rancang antarmuka dengan memperhatikan merek dan kegunaan.

PROTOTIPE

Prototipe
Hubungkan aliran utama untuk meninjau pengalaman produk.

PENYERAHAN

Penyerahan
Kemas struktur produk dan kriteria desain untuk pembangunan.

PRODUCT TYPES · PATH

Many digital product types —
new builds and redesigns.

Types do not share one fixed price or scope — quotes follow project scale.

Redesign does not always mean rebuilding everything. By scope, we can improve specific features or core journeys.

NEW PRODUCT

From idea, problem, and feature structure to MVP and a usable product experience.

REDESIGN

Review usability, feature structure, and core flows — then redesign what needs it.

MOBILE APP

iOS / Android mobile products.

WEB APP

Browser-based products centered on functionality.

SAAS

SaaS products for recurring work and data.

AI PRODUCT

Products with AI input, generation, results, and repeat loops.

PLATFORM

Platforms connecting multiple user types and features.

COMMUNITY

Products centered on people, content, and interaction.

MARKETPLACE

Services connecting buyers, sellers, and related roles.

INTERNAL TOOL

Internal tools for teams and companies.

MVP · PRIORITY · STRUCTURE

Anda tidak memerlukan produk jadi
dari hari pertama.

An MVP is not a rough product — it is a focused product that can test the most important hypothesis.

Prioritization weighs user value, business goals, and build realism together.

Product structure is not a screen list — it defines how features, actions, and information connect.

HARUS ADA

Diperlukan untuk merasakan nilai inti.

SEHARUSNYA ADA

Meningkatkan pengalaman awal — tidak diperlukan untuk v1.

NANTI

Dapat menunggu hingga setelah respons pengguna nyata.

ALIRAN MVP

IDE → MASALAH INTI → LINGKUP MVP → BANGUN → UJI → BELAJAR → ITERASI

NILAI PENGGUNA

Prioritas — nilai nyata bagi pengguna?

PENGALAMAN INTI

Prioritas — diperlukan untuk pengalaman inti?

FREKUENSI

Prioritas — seberapa sering orang akan menggunakannya?

NILAI BISNIS

Prioritas — seberapa terkait dengan tujuan bisnis?

KOMPLEKSITAS

Prioritas — tingkat kesulitan dan biaya pembangunan?

DEPENDENSI

Prioritas — apakah fitur inti lain bergantung padanya?

NAVIGASI

Struktur — area utama dan pergerakan.

ISI · AKSI

Struktur — informasi yang dikelola orang dan tindakan inti.

STATUS · UMPAN BALIK

Struktur — keadaan dan bagaimana hasil dikomunikasikan.

PENGATURAN

Struktur — personalisasi, akun, dan pengaturan operasi.

Early products prioritize the minimum flow that lets people experience core value — not feature count.

STATES · LOGIC · AI · BUSINESS

Real products are more
than the happy path.

In Product Design we reflect key conditions and states in UX structure with build in mind — this is product-logic design, not coding delivery.

AI features can be designed as roles inside the product journey — not only a chat box.

Business-model touchpoints can be designed by scope; we do not guarantee revenue or paid conversion lifts.

Core UI components and design rules can connect by scope; a full design system may be separate.

Prototypes can review navigation, flow length, CTAs, screen links, and blockers before build. Prototype results do not guarantee business success.

EMPTY

No content yet.

LOADING

Waiting on process or data.

ERROR

Something went wrong.

SUCCESS

Action completed.

DISABLED

Unavailable now.

PERMISSION

Permission required.

LIMIT

Usage or plan limit.

OFFLINE

No connection — when the project needs it.

IF FIRST USE

First-time user → Onboarding

IF AUTH

Login required → Authentication

IF NO DATA

No data → Empty + First Action

IF SUCCESS / ERROR

Success → Success Feedback / Error → Error + Recovery

AI JOURNEY

INPUT · CONTEXT · GENERATION · RESULT · REGENERATE · EDIT · TRUST · ERROR · USAGE LIMIT

BUSINESS UX

FREE→PAID · SUBSCRIPTION · PAYWALL · TRIAL · CREDIT · UPGRADE

UI SYSTEM

Color · Type · Spacing · Button · Input · Nav · Card · Modal · State · Feedback

WHAT'S INCLUDED

Termasuk dalam cakupan dasar.

Exact feature count, screen count, flow count, prototype scope, and deliverables vary by project.

  • Ulasan Produk / Masalah
  • Tujuan Produk Inti
  • Definisi Dasar Pengguna
  • Struktur Fitur
  • Prioritas Fitur
  • Ruang Lingkup MVP
  • Arsitektur Informasi
  • Alur Pengguna Inti
  • Key Wireframes
  • Antarmuka Produk Inti
  • Desain Status Kunci
  • Prototipe Dasar
  • Serah Terima Dasar

DELIVERABLES

Apa yang kamu terima di akhir.

Actual deliverables may vary with project scope.

DEFINISI PRODUK

Definisi Produk — masalah inti, nilai, pengguna, dan tujuan.

PETA FITUR

Struktur Fitur — fitur utama dan hubungan.

LINGKUP MVP

MVP Scope — fitur inti yang dibutuhkan untuk versi pertama.

ARSITEKTUR INFORMASI

Struktur Produk — bagaimana fitur dan konten terhubung.

ALUR PENGGUNA

Alur Pengguna Inti — jalur end-to-end untuk aksi kunci.

WIREFRAME

Wireframe — layar kunci dan hierarki informasi.

ANTARMUKA PRODUK

Antarmuka Produk Inti — layar produk utama dalam cakupan.

DESAIN NEGARA

Status Kunci — memuat / kosong / kesalahan / berhasil dan status terkait sesuai kebutuhan.

PROTOTIPE

Prototipe Dasar — prototipe dasar untuk alur inti.

SERAHKAN

Serahkan Desain Produk — struktur dan kriteria desain untuk pengembangan.

PROCESS

Bagaimana proyek berjalan.

  1. MENEMUKAN

    Memahami masalah
    Bisnis, ide, masalah pengguna, dan tujuan proyek.

  2. MENDEFINISIKAN

    Mendefinisikan produk
    Pengguna inti dan nilai yang harus diberikan produk.

  3. MENGUTAMAKAN

    Mengutamakan
    Mengatur fitur dan menentukan cakupan MVP.

  4. MENYUSUN

    Menyusun
    Arsitektur informasi dan hubungan fitur.

  5. ALUR

    Alur
    Membangun perjalanan penuh untuk tindakan inti.

  6. WIREFRAME

    Wireframe
    Mengubah fitur dan informasi menjadi layar.

  7. DESAIN

    UI Produk
    Mendesain antarmuka dengan merek dan kegunaan.

  8. PROTOTIPE

    Meninjau pengalaman
    Menghubungkan alur kunci dan menelusuri penggunaan.

  9. MENYEMPURNAKAN

    Menyempurnakan
    Kegunaan, status, konsistensi, dan kelayakan.

  10. SERAHKAN

    Menghubungkan ke pembangunan
    Menyerahkan struktur produk dan kriteria desain.

FROM PROBLEM TO PRODUCT

Product starts
before screens.

In Product Design, problem → value → feature → experience must be designed before screen production.

People experience a journey, not a feature list: DISCOVER → ONBOARD → ACTIVATE → USE → COMPLETE → RETURN.

PROBLEM

The problem people face

INSIGHT

Why the problem happens

VALUE

Core value the product delivers

FEATURE

Features that deliver that value

FLOW

How people experience the features

INTERFACE

Screens and interaction

TEST

Check user response

ITERATE

Feed learning back into the product

BEFORE → AFTER

What changes when product design is clarified.

BEFORE

Idea without product structure
Every feature feels essential
MVP scope keeps growing
Features change during build
Flows break between screens
Product and engineering interpret differently

AFTER

Clear core problem and value
Prioritized features
Focused MVP scope
Consistent product structure
Connected core user flows
A concrete, buildable product definition

SCOPE DIFFERENCE

Product Design vs App UI/UX,
and design vs development, differ.

Product Design fits idea-stage work or when prioritization and MVP must be defined first. App UI/UX fits when product structure and features are already clearer. Scopes can combine by project.

This product is design only. Development, servers, and store launch are not included — quoted separately through Newon Business MVP / BUILD when needed.

PRODUCT DESIGN

Starts with what to build — problem, goal, prioritization, MVP scope, structure, core flow, UX, UI.

APP UI/UX

Goes deeper on how to use it — IA, flow, screens, UI, interaction, state, design system.

PRODUCT DESIGN (SCOPE)

Design problem, features, product structure, flows, and interface.

PRODUCT DEVELOPMENT

Implement so the product runs — front-end / back-end / database / API and related build.

Studio Product Design starting price is design only. Live product build continues through Newon Business MVP / BUILD with a separate quote.

TIMELINE

Estimated timeline

A basic-scope project typically runs about 1–2 weeks.

Actual timing depends on product complexity, feature count, user types, core flows, screens, prototype level, research scope, and feedback cadence.

PROJECT SCOPE

Harga awal dan cakupan dasar

PRODUCT DESIGN

From ₩1,000,000

Shown price is a starting point for basic scope.

Final quotes shift with product complexity, feature count, user types, core flows, screens, prototype level, and research scope.

Basic scope

  • Problem Definition
  • Product Goal
  • Feature Structure
  • Prioritization
  • MVP Scope
  • Information Architecture
  • User Flow
  • Wireframe
  • Product UI
  • Prototype
  • Handoff

OPTIONAL

Available when needed — not in the basic price by default.

These items are outside the base scope. Add them only when needed.

  • Product Strategy
  • Market / Competitor Research
  • UX Research
  • User Interview
  • Usability Testing
  • Brand Strategy
  • Naming
  • Identity
  • Logo Design
  • Full App UI/UX
  • Full Design System
  • Web Design
  • Landing Page
  • Admin / Dashboard
  • Advanced Prototype
  • Motion / Interaction
  • Illustration / Icon System
  • Product Copy
  • Development
  • Analytics Structure

DEVELOPMENT

When you need product build after design

Studio Product Design is design only — problem, features, structure, flows, and interface.

Live implementation can continue through Newon Business MVP / BUILD as a separate scope.

PRODUCT CONNECTION

Connect idea
to a real product.

Product Design is not a one-and-done artifact — it is the middle link that turns an idea into a launchable structure.

Strategy → Product Definition → MVP → UX → UI → Development → Launch → Learn

After launch, products can keep improving from user response and data. Newon does not guarantee launch success, PMF, or growth.

IMPORTANT NOTICE

Scope notice

Exact feature count, screen count, user flows, prototype level, research scope, deliverables, and revision rounds are confirmed before kickoff.

Product Design covers product direction and experience design. Live development, servers, APIs, databases, and store submission may be separate Development scope.

AI APIs, payments, maps, login, push notifications, and other external services can change in implementation method and cost based on technical conditions and vendor policy.

MVP, prototype, or Product Design does not guarantee user counts, revenue, investment, downloads, conversion, retention, or product-market fit.

Final App Store / Google Play approval is also not guaranteed.

FAQ

FAQ

Yes. After clarifying the problem and core value, we can define features and MVP scope.

No. Early work can define product goals, feature structure, and user flows together.

Product Design starts with what to build — problem, prioritization, MVP. App UI/UX goes deeper on how people use a clearer product.

An early product scope focused on the features required to test the core hypothesis and user value.

Yes. We prioritize by user value, product goals, and build complexity, then define MVP scope.

Yes. We review feature structure and core journeys, then redesign what needs improvement.

No. Studio Product Design starting price does not include development. Implementation is quoted separately through Newon Business MVP / BUILD.

By scope, we can package key flows, screens, and basic handoff. Exact deliverable level is confirmed before contract.

User interviews, UX research, or usability testing can be added by scope.

Yes. Input, generation, results, regenerate, errors, and usage limits can be designed inside product structure.

Yes. Dashboard, subscription, roles, data management, and related structures can be designed by scope.

Screen count depends on features and flow complexity and is fixed at quoting — not unlimited.

Product Design time and Development time are separate. Full launch timing needs product and technical scope.

About 1–2 weeks for basic scope, from ₩1,000,000. Design only — product complexity can change the quote.

START A PROJECT

Mengubah ide menjadi fitur,
dan fitur menjadi satu produk.

Kami mendefinisikan masalah dan nilai inti, mengatur fitur dan alur, dan mengubahnya menjadi produk digital yang bisa Anda bangun dan validasi.